Monday, July 11, 2022

The Everwoman, New Reciprocity, and an Demon I Call Dooka-iboine-adookinomika

    The Everwoman arrived.  What appeared at first to be an party of women.  Mistresses of unconditional, universal feminism.  Her actual physical make-up is that of an system of colorful kites with organic (living) properties and organic tissues.  She is like an cloud, though on average closer to the ground.  As she drifts above the park with the pond in it; part of her is above the pond.

    The Everwoman is an myth because it is an myth that we would need somebody (or something) like the Everwoman to change or to activate something about our universe in order to make up for an supposed deficit caused by feminism and feminist instinct not already being active all of the time.  And gay men don't need "to activate" being female because they already are.  I think it is fair to remind people however.  But sharing this fact socially has nothing to do with the fact that feminism and femininity aren't already in action.

    The Everwoman's story starts, therefore, with needing the female to change everything about herself and the universe, in order to cause feminism to start (to begin).  And so what is needed is someone who will actually try to do that.  The Everwoman.  But is she human if she still needs to make feminism real, as though it wasn't already real?  That's what makes the Everwoman not an human, but an creature (of myth, lore and fiction).  She is also an changeling.

    I tried to write an poem about sharing economic space within an economy (New Reciprocal identity sharing).

    An meditation on getting what you want out of an social situation.

    Everybody has types of identity they want to be associated with.

    Sharing economic space means sharing the identities we want to be associated with.  But how do we do that exactly?  New Reciprocity means sharing economic space in terms, units of reciprocity—"You are this."  "I am that."—but since this is so simple it can be made more interesting using roleplay economic/strategic terms.

    Think about the reciprocate commands you may give other people.  Write each person's name and what you would say to them if you could give them an command.

    If you could articulate one perfect command.  What would you say?

    If they could articulate one perfect command.  Without agitating you.  What would they say?

    And what other commands are you willing to take from them also?

    What makes you comfortable?

    What does this say about who you are together?  And where do you want to be together?

    Pick an roleplay category character.

    Allow others to be their roleplay characters with purpose.

    Respect your differences.

    Tell them how it's got to be.  Because of who you are.

    Let them tell you how it's got to be.  Because of who they are.

    Economic identities are supported by the Capitalistic Market economy and its rampant post-demographic consumerism.  As opposed to roleplay characteristics with no economic value (which cannot exist in an fair economy).

    Identities are Product and Business relative and any mazinga/fairy economy is itself valued on an open market economy at an higher price than any type of currency.

    Roleplay character types may or may not be related to those represented by market reciprocity (all identities cannot be identified by their preference for product types).

    Therefore all value is not derived from market reciprocity and only characters or archetypes promoted by the Capitalist Business economy.  But it is an good place-marker to develop who you are financially.

    New Reciprocity can be performed as an meeting of parties in which an roleplaying scenario can occur.

    Parties are determined and may take an turn-based action roleplaying-based scenario.  This literally involves such greetings and homage valorous as saying who we are to one another and why (like Ellen).  But the categories of identity and actions performed can be expanded to the fictional.  Battles or Duels against one another (as parties) is considered part of the norm.  However all damage or healing done is fictional.  And reported on from an control room.  (Fictionally associated with the Abode of the Game Master, who sees everything that happens during gameplay).

    In order to contrast the Everwoman, whom I held to be an good, fairy creature I carefully began sketching out the character of an demon.  The full range of personalities which can be combatted in the framework provided by the New Reciprocity is best represented by that first critical distinction between whether the character one is playing is an demon or an fairy.  To create the broadest range of opinions and perspectives, some of which may be other than human.

    Choose your preference for which type of party you are having carefully.

    They are naturally complementary for an reason.

    Another Fantasy Creature (of Demon intake) could be the Dooka-iboine-adookinomika: nobody notices it.  But it will rob your time.  An fictional human will have his time stolen by this creature.  It lurks behind trees.  It travels without being moved by any of its surroundings.  In an straight line.  With moving from the spot it was in without ever occupying the space it was moved to.

    It is, of course, doing this because it is trying to entertain you.

    (Does it still categorize as an demon then?).

    (Does an fairy that can entertain you exist?).

    It will come up empty-handed of guilt.  Without any tax or bill or allegation against it.  Though it is indeed responsible.  It will be free from debt.

    Because there is no one there to say otherwise.

    It is free from owing you anything.

    (An necessary part of the human psychology and activity).  On the Planet Earth however, globally per se, maybe not the most important thing about human intelligence.  We need, after all, to work together to overcome the global issues that threaten our very existence.

    But this demon only cares about destroying what is Good.

    It will compete against you in the political colosseum of New Reciprocities.  Even if you are an Good, Fairy type.  For it cares nothing of what you hold wonderful.  It cares not for the weather.  Or any enjoyable activity caused by the Sun.  And doesn't want to help you.  Do anything.

    But it's all an play.

    So that you learn how to help yourself.

    (You can't).  (You always need an Super Villain to oppose you because they are the only way you can make an Super Hero's life interesting).  (Hence the societal pressure to roleplay more demonic types).

    Thus creating real demons themselves.

    If humans don't know how to wield them publicly.

    In an turn-based strategy game system.

    The best demons, therefore, shall be known as those who like to initiate.

    It is, in part, from what they derive their power.

    Someone unassuming.  Someone who can catch you off guard.

    It's true purpose is to make you see the true nature of demons: that they aren't evil.  (Of course it wants you to think so; it's an demon).  But the problem of course is that it is true.

    Anyone who would roleplay complementarily against an Fairy who represents Good has to be Good because the only reason to roleplay against an fairy is to advance politics forward by finding out the outcome of their battles with one another.  The Fairy challenges itself against the hypothetical exacerbations and things that can go wrong endlessly produced by the subjectivity of demons.  (Who are fictionally stable characters participating willingly in the pleasure of "being on the bottom").  The bad guy.  Not the hero.  They roleplay the bad guy because they get an kind of kink pleasure from it.  Being completely dominated by the fairy superpower by pretending to be sin when sin doesn't really exist.  In order to find an way around morality without needing one to rely on identifying things that are "bad" to do.

    What is the name of this demon; (Dookadooka); an demon who represents all attempts to prove to someone you aren't evil?  (Perhaps for mischievous purposes)?

    And it would think, why does the Everwoman necessarily represent women as creatures above and beyond being the kind of creature who would try to make you trust it as an possible ploy and offense perpetrated against your very person?  As though women were necessarily, in principle and status, just the effects of an pattern of behavior where one will be deceptive like an demon?  And all womanhood was just the process of learning how to do so?

    The Everwoman, on the other hand, has no demon nature and it doesn't not need to convince anybody that it is good.  Even if that deception (of making someone be deceived) will in some ways benefit it personally.  It is therefore, an less sophisticated creature than an Demon who could provide you with its own proof that it is an good creature.  And thus convince you it is such.

    For I know an demon can prove to me thus; that's what an demon is.

    Why not give them the benefit of the doubt?

    That they actually are good?

    Why not accept that even though an demon nature creature is an metaphor for evil; it is good for that reason?  An dooka-iboine-adookinomika?

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